Tag: Code
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Ocarina 6.3
I officially released Ocarina 6.3 this morning! Changes include: Improve unit tests. Finish up Doxygen documentation for core/. Separate tag database into multiple files. Move Gstreamer from core/ to gui/. Various gui code cleanups. The most interesting change this release is probably the gstreamer move. Ocarina 6.2 added an audio “driver” interface to allow for…
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Ocarina 6.1
Another month, another Ocarina release. And we didn’t have to wait a whole year this time! My main focus for this release was finishing the backend code cleanups that I started before releasing 6.0. I’m much happier with how the code looks and I now have unit tests for every file in core/.…
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Ocarina 6.0
I have not had an Ocarina release in almost a year and a half. The last year has been busy (more on that later), but I haven’t forgotten about my pet-project! I started working on a new rewrite of Ocarina in May 2013. I created previous versions by writing whatever features I felt like implementing…
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Re: Old Bugs
“You can’t blame me for code I wrote 4 years ago, I was a different person back then!” – Me…