Tag: Ocarina

  • Ocarina 6.4.3

    I just released Ocarina 6.4.3!  My main project over the last several months has been converting Ocarina over to C, and as of this release one quarter of my Ocarina codebase has been converted. I have several reasons for this conversion, the first being that my natural coding style tends towards writing very C-ish code. …

  • Ocarina 6.3

    I officially released Ocarina 6.3 this morning!  Changes include: Improve unit tests. Finish up Doxygen documentation for core/. Separate tag database into multiple files. Move Gstreamer from core/ to gui/. Various gui code cleanups. The most interesting change this release is probably the gstreamer move.  Ocarina 6.2 added an audio “driver” interface to allow for…

  • Ocarina 6.1

    Another month, another Ocarina release.  And we didn’t have to wait a whole year this time!  My main focus for this release was finishing the backend code cleanups that I started before releasing 6.0.  I’m much happier with how the code looks and I now have unit tests for every file in core/.…

  • Ocarina 6.0

    I have not had an Ocarina release in almost a year and a half.  The last year has been busy (more on that later), but I haven’t forgotten about my pet-project! I started working on a new rewrite of Ocarina in May 2013.  I created previous versions by writing whatever features I felt like implementing…